Rafael Orfeu
Unity Developer
C# Programmer
VR/XR Developer
Python Programmer
Unity Developer
C# Programmer
VR/XR Developer
Python Programmer
Digital Game Programming Technician;
Unity (proficiency);
C# (clean architecture and best practices);
VR/XR (Unity);
Python (automation and tools);
HTML & CSS (basic web development);
Flutter;
Go;
Cognitive AI systems and applied robotics;
Discover the culture of Mato Grosso do Sul through an educational and interactive gameplay experience. Explore mini-games, tourist sites, and traditional festivals with the Quati mascot.
Available on the SETESC website, produced during the technical course.
"The partnership between Setesc (State Secretariat of Tourism, Sport and Culture) and Senac Hub Academy resulted in the creation of the game "Economia Quativa," an interactive experience that allows the public to playfully and digitally explore the cultural, touristic, and creative diversity of Mato Grosso do Sul. The game is already available on the official Setesc website, under the MS+Criativo tab."
Published on October 15, 2025, on the SETESC website.
"A train that now runs across screens, not on tracks. Inspired by the Pantanal Train, students from the Digital Game Programming Technician course at Senac Hub Academy created Economia Quativa, a point-and-click style game that takes the player on an interactive journey through Mato Grosso do Sul."
Published on September 30, 2025, by Campo Grande News.
"Culture and innovation go hand in hand in Mato Grosso do Sul with the launch of the game "Economia Quativa," developed by students of the Digital Game Development course at Senac Hub Academy, in partnership with Setesc (State Secretariat of Tourism, Sport and Culture)."
Published on October 15, 2025, by FolhaCG.With the goal of transforming the immersive VR experience into an educational environment, Agent 360 takes the player on as a health agent who must learn to recognize breeding grounds for dengue fever in the home environment.
In production
"The agreement for the construction of the virtual reality game “Todos Enfrentam a Dengue” (Everyone Faces Dengue), developed by students and teachers from Mato Grosso do Sul, was officially launched this Wednesday (9). The development should take 10 months until it is available online. Weverton Ramires, president of FESPMS, says that the game will be unprecedented, as current games on the subject only focus on eliminating the Aedes aegypti mosquito."
Published on April 9, 2025, by MidiaMax
"Tribute highlights the use of technology and gamification to raise awareness among young people about dengue prevention. Agent 360: Everyone Against Dengue, a digital game developed by students from Senac Hub Academy, received a Motion of Congratulations at the Campo Grande City Council during a session held last Wednesday (25)."
Published on October 25, 2025, by the Senac website.
"Senac MS presents this Friday (15) the first playable prototype of Agent 360: Everyone Faces Dengue, an educational virtual reality game developed to encourage correct attitudes for preventing the Aedes aegypti mosquito. The initiative combines technology, interactive learning and social engagement, offering a new way of raising awareness about the disease."
Published on August 15, 2025, by Diário Digital.
A 2D shooter designed for arcades. You're part of a trio left behind in an apocalypse after the city's evacuation. Now, you have one chance to escape: while your teammate tries to radio contact a helicopter that will be flying over the city, you must deal with the zombies for eleven minutes.
Beta version available at itch.io
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